pick a major (for your game)
Complexity is the enemy of game design*.
When a design starts to get too complex, it often means you haven't picked a clear focus for your game. An analogy I use to help wrangle this is "picking a major".
Read MoreComplexity is the enemy of game design*.
When a design starts to get too complex, it often means you haven't picked a clear focus for your game. An analogy I use to help wrangle this is "picking a major".
Read More